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How to use a GameShark with Super Smash Bros. for N64
GameSharks, as many more-than-casual gamers know, are cheating devices for game consoles. A few years ago, the company that produced the original GameSharks, InterAct, went belly-up, and a rival company, Datel, snatched up the property. For a short time, they released the product under the old GameShark brand, but eventually switched over to their own cheat device's name, Action Replay. So if you want a new GameShark for your Xbox, PS2, GameCube or GBA, look for an Action Replay instead. Anyway, these cheat devices plug somewhere into a console (in the Nintendo 64's case, in the cartridge slot, with a slot on top for the game to be stacked on), and loads when the system starts up, during which time you can select codes or "enhancements" for game plugged in on top, that you have previously entered into the device's automatically-saving list, or add new ones, and then choose to start the game either with or without these enhancements turned on.
These enhancements change the game by removing, adding, or altering lines of code that run during the game, behind the scenes. The format for codes on N64 is an address system. Its structure is divided into two sets of data: the address- XXXXXX YYYY -and the value(s) to be entered. The data uses a hexadecimal format- which basically means that the only letters and numbers you'll ever see in a code are 1-9, and A-F. This isn't nearly as complicated as it looks, folks. All that's required by you is to know the address, and the values you want to enter. In many places where you'll find codes- cheat magazines, websites, etc., there are several values listed to select from, along with the effect of the values in the game, which you choose from and enter into the code. But all these numbers and capital letters are confusing; that's why there are names for them. Every code you enter in a GameShark is given a name that you type in at the Enter a New Code screen. The names are then displayed on the codes list for that game, which keeps organization simple.
At first, these enhancements were only released by the makers of the GS's themselves, and were used mainly for simple cheating- Infinite Ammo, Invincibility, and Level Skipping codes were out for almost every game, but that was mostly it. Until people finally caught up with the technology and InterAct smartly decided to release new, professional-level versions of GameSharks for experienced Sharkers to play around with. New features included a Code Generator, which finally let hackers explore the actual code of a game itself, and create new codes by finding values attached to the addresses in a game, and charting what effects were caused by changing them. As this feature expanded and improved with newer versions, it became easier and easier to do more things; eventually, hackers were posting Invisibility, Walk-Through-Walls, and Character & Level Modifier codes all over code websites and magazines. GS for N64 also includes a Memory Manager for swapping data between memory cards- and if you own the GameShark Pro, you get dozens of extra technical goodies, like a Code Generator. To learn more about GameShark, you're best off consulting the Game Shark Code Creators' Club or the official GS website.
So, what could a GameShark do with Super Smash Bros.? Have you ever wanted to expand the possibilities of fights with just one more secret stage or character- features so painfully lacking in this game (but graciously made up for in the sequel)? Well, using the GameShark and a bit of researching, you can find DOZENS of ways to spice up the increasing staleness of the best damn N64 fighter ever made.
For instance, there are codes out there that allow you access to every secret character, level, and option without actually earning them. (That's why they're called cheat devices). There are codes that let you control when items fall and even where; there's a code that lets you finally turn off those DAMN tornadoes in the Hyrule stage....there's even a way to access secrets that not even the SSB programmers wanted to put in; like Metal Mario, Master Hand, and other Story Mode-only characters, now playable in VS. Mode and a slew of extra stages (some never even used in the final game). You can even compete against your friends in the Race to the Finish Bonus Stage in VS. Mode Haws that for "enhancements".
"But how can I do that? I can't even get my GameShark to work!" Well, just below this incessant rambling is a step-by-step guide, so that even a complete novice can start flipping Luigi the white-gloved oversized bird, in the funniest way imaginable, in a matter of minutes. First, here's just what I'll be showing you: Vs. Mode Playable Characters: Metal Mario, Master Hand, Giant Donkey Kong, Fighting Polygon (choices for Fighting Polygon versions of all the characters are listed later on) Vs. Mode Extra Stages: 2 beta levels NOT seen in the final game, the How to Play stage (only works with 2 players- otherwise the game will lock up), Fighting Polygon stage, Metal Mario stage, and Race to the Finish bonus stage. What about Master Hand's stage? The code to access it exists; I just can't get it to load without crashing the game. Maybe if Player 2 selects Master Hand.... oh well. If you're feeling bold, by all means try it.
Source: BonusGambler.com Editors' Choice
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